– Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. – Revamped recruit system on recruit-yes and recruit-replace, now most will give “pick more” with a full group and let you cancel the recruit. – IRRITATION HORN has 20 charges for maximum cooling it – Irritating Trademark Weapon is now a recharging Air Horn – Car Detour event no longer nukes your gas if you’re in a 0 gas consumption car – Fix for the walking event with the yelling car, which would have a reveal error if you had an Oblivious character – Weegee event now gives a different effect for the fire result if Fireproof – Text adjustments in camp2-bwatch and camp3-trap for Sound Sleepers – Changed effect of camp2-zwatch for Sound Sleepers that have no loyalty – The ability to press escape to quit a menu added to more menus, for now mostly the supply and weapon traders. – The game will run a quick check to clear your control settings to make them compatible with the new 4-player changes. – Endless Mode tracks your highest day reached in the game mode select screen – Endless Mode shows your days in, instead of days left I may later also make the harder modes have a longer ending fight wave, such as in KEPA Mode The ending fight takes about twice as long as in other modes. – OPP mode has a FORBIDDEN HUT that lets you recruit characters that may break the game. Camera will swap over, they will get pause menu control, and the Leader crown will pop over their head – If the leader dies and there is another player, the leadership will go to that player. – Players 2-4 now have more control over menu choices. – Event Picker Cursor splits into P1 through P4 cursors as players join, all can be used This is turned off if the character is grabbed This was done to drastically reduce the waiting time when the other players are inactive. – In multiplayer, player-controlled characters will teleport to the leader’s room after one second. Now it works similarly to how joining in as a multiplayer buddy would work, meaning you should be able to choose a new character more seamlessly. – Removed the “pick a new character” text event when the leader is killed. It’s Short Trip to Heck, but with the difficulty tripled This lets you start in a special map that lets you recruit any rare character in the game – Joystick can now be unassigned from Player 1 and assigned to Player 2 instead – The game now supports up to 4 players at a time! – 6 strength TSTC characters and up can now yank pay phones out and throw them – Moody will again sometimes murder the entire group, but he values his rocket launcher less now so he will do so rarely-ish This mostly affected weapons with charges, like the bow and arrow. – Fixed a bug where certain weapons would drop on death, when they weren’t supposed to. This gives a way to swap which player is leader, which was missing before. – Non-leader players can now take over the leader’s character. The player swap indicator in the top right will have extra symbols to warn you that you’re booting someone off their character. – When they’re selecting a character to control, non-leader players can now choose to take over the characters of other players. – All players now will get to retain who they were controlling at the start of the next mission. So if Player 2 was leader, they will retain leadership in the next mission. – The game now remembers who the leader was on the next mission.
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